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Slime wrote:
> The radiosity is calculated only in places that are visible from the current
> camera position (or through reflection/refraction). However, that data is
> stored in 3D space, so you can reuse that data even if you move the camera.
> In theory only the newly visible areas will be recalculated if you load the
> original data. I haven't tested this.
Has anyone else tested this? If this is the case, on the second pass,
should I save the data as well as load it? (so that the extra data is
added) then it might just be a case of running the second pass for most
renders ..
Cheers!
Rick Measham
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